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In the Lost Lands, 2025. Vertical Entertainment

In the Lost Lands — Nobody Is Doing It Like This

Movie Review

Directed by Paul W.S. Anderson 2025 July 13, 2026 ★★★★

The world looks fake because it was painted, and the painting is the point.

The first thing you notice in In the Lost Lands is the sky. It is too gold, too soft, too much, hanging over ruined cities composed so perfectly they seem to have been arranged rather than destroyed. The light comes down hazy and warm, the colors run hotter than any camera would find them, and the whole world sits a few degrees off photographic reality, closer to an illustration than a location. The week-one consensus has looked at all that and reached for the easy words: cheap, digital, slop. Bad green screen. Lazy CGI. A budget that could not stretch. I want to say this plainly, because somebody should say it this week and not ten years from now. That reading is wrong. Paul W.S. Anderson did not fail to make this world look real. He succeeded, completely, at making it look like a painting. Those are two different sentences, and the distance between them is the distance between dismissing this movie and actually seeing it.

Start with what it is. Working from a George R.R. Martin short story, Anderson sends a sorceress named Gray Alys (Milla Jovovich) into a cursed wilderness to claim a shapeshifting werewolf power for a queen. Riding with her is Boyce (Dave Bautista), a gunslinging hunter who says little and means most of it. That is the whole motor: a witch and a Western drifter crossing a blasted, gorgeous, post-apocalyptic frontier where dark fantasy and the spaghetti Western have been melted down into one strange alloy. It is pulp, openly and proudly. It moves like pulp, talks like pulp, ends like pulp. What lifts it, what makes it to my eye one of the most distinctive-looking studio-scale films of the moment, is that Anderson has poured every ounce of his considerable craft into a visual register almost nobody working at this budget would risk, because almost nobody trusts artifice the way he does.

He has been open about where it all comes from, and once you hear it the film snaps into focus. He calls this the graphic novel that Hieronymus Bosch never wrote. He names Frank Frazetta’s paperback covers and the airbrushed apocalypses of Heavy Metal magazine as his visual scripture. This is a movie made by a man who grew up worshipping a specific kind of lurid, hand-painted, hyper-saturated fantasy art and then spent a whole career teaching a camera to produce it. The worlds were built before the actors ever arrived, rendered and lit and composed as deliberate pictures, and the performances were dropped into them like figures set into a canvas. That is not a director cutting corners. That is a director who thinks of every frame as a panel, and who signs his name in the unreality itself. To complain that it does not look real is to complain that a painting is not a photograph.

And here is where the pans give themselves away. We have applauded this exact move before, the comic page brought to literal life, the world announcing its own fakeness as style, when a more fashionable director did it in stark monochrome and got called cool for his trouble. Same gesture, saturated instead of black and white, and suddenly it is ugly. The only difference I can locate is reputation. Anderson is the genre lifer, the video-game-adaptation guy, the man it is socially safe to wave off, so the choice that reads as vision coming from a sanctioned artist reads as incompetence coming from him. That is not criticism. That is a caste system.

Jovovich is why the film has a soul under all that surface, and the reason runs deeper than the role. She and Anderson have been making films together for more than two decades now, married collaborators with six features of shared language between them, and you can feel that whole history leaning on Gray Alys. Anderson shoots her the way you photograph someone you have looked at for twenty years and never gotten tired of: patiently, reverently, trusting her face to carry scenes the dialogue only sketches. The bond that grows between Alys and Boyce, two scarred solitary people recognizing something durable in each other across a dead world, lands harder once you know the director and his leading lady are themselves a partnership that outlasted every prediction the industry made about it. This movie is, among other things, a love letter shot in werewolf country. Bautista, for his part, keeps doing the thing that has quietly made him one of the most reliable presences in genre film, using all that size as a frame for gentleness. A big man playing tired and kind.

I will not pretend it is flawless. The pulp dialogue clanks in places. The plotting is functional where it could have been inspired. And the film asks you to meet it more than halfway on its own heightened terms; if the unreality reads to you as a wall instead of a door, nothing here will convert you, and the movie will look exactly like the thing the consensus says it is. That gap is real, and I am not going to insult anyone who lands on the other side of it. But I landed on this side, hard, because what Anderson is offering is so rare and so committed: a fully realized, hand-built, unapologetically artificial fantasy world, made by a man who loves this stuff in his bones and will not be embarrassed by it.

Anderson has said, with the weary good humor of a man who has been here before, that his films tend to get dismissed on release and quietly reclaimed a decade later, and that this time he would really rather you just watch it now. So here is my small part, said now, while the verdict is still hardening against him. Nobody is doing it like Paul W.S. Anderson. Nobody else is building worlds this strange and this sincere at this scale, this defiantly out of step with what a 2025 fantasy movie is supposed to look like. In the Lost Lands is a singular, beautiful, willfully artificial thing, and when the reappraisal arrives on schedule, the people writing it will wonder how the rest of us looked at a painting and saw only a budget. I am not waiting ten years. The vision is on the screen right now. All it asks is that you see the frame as a canvas.

Lunara Film Debrief

A LUNARA FILM SIGNATURE

Pair It With

Three films in conversation with this one.

How the Debrief works
Ghosts of Mars (2001) poster

Theme Echo

What is this film really about — and who else has said it?

Ghosts of Mars (2001)

Carpenter's late-career genre-amalgam -- Western and horror and pulp melted together, dismissed on arrival and reclaimed since; the clearest cousin to what Anderson is doing, and a reminder that this kind of unfashionable conviction tends to age into vision.

Sin City (2005) poster

Counter Program

What is the strongest argument against it?

Sin City (2005)

The comic-panel-brought-to-literal-life aesthetic critics embraced as bold formalism -- the exact gesture In the Lost Lands gets panned for; pair them and the double standard becomes the argument: the same artifice, opposite verdicts, sorted by reputation.

Resident Evil (2002) poster

Career Context

Where does this sit in the artist's story?

Resident Evil (2002)

The origin of the Jovovich/Anderson partnership -- the married collaborators whose shared language now stretches across two decades; the Alys/Boyce bond is the latest, most autobiographical chapter of it.